In the world of digital entertainment, e-gaming and esports are phrases that get used quite frequently and sometimes interchangeably. However, these represent diverse elements of the gaming ecosystem. This piece will illustrate the dissimilarity between e-gaming and esports, helping to glean more insight into these exciting realms.
E-gaming, which is the shorthand for electronic gaming, pertains to playing video games across platforms like computers, gaming stations, or smartphones. This realm of gaming includes multiple levels, from casual play to serious gaming sessions. E-gaming can be an individual or shared experience with several players participating in a particular game. As reported by Newzoo, the planet had 2.7 billion gamers in 2020, underscoring the tremendous reach of e-gaming.
Esports, in contrast, which is an abbreviation for electronic sports, refers to the competitive and organized facet of video gaming. Typically taking the form of professional, multiplayer game contests, esports sees individuals or teams competing for awards and prestige. Esports is home to popular games like League of Legends, Dota 2, and Counter-Strike: Global Offensive. Now a global sensation, esports draws millions of fans who watch these tournaments. In 2020, the esports industry globally was valued at $1.1 billion, boasting a worldwide audience of 495 million people.
When measuring e-gaming against esports, the distinction primarily lies in the degree of competition and organization. E-gaming includes all types of electronic gaming, be they casual or competitive, whereas esports specifically involves organized, high-level competitive gaming. Esports contests are usually live-streamed, drawing huge crowds, both virtual and physical. This spectators’ aspect has led to the monetization of esports, which now fetches substantial advertising and sponsorship revenues.
Summing up, e-gaming and esports represent two varied facets within the gaming sphere. The term e-gaming covers all electronic gaming varieties, whereas esports is exclusively about organized, competitive gaming. Gaining an understanding of these differences offers a deep dive into the fast-paced gaming industry’s dynamics.
References:
– Newzoo
– SuperData